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Hi! I’m Pol a game programmer who's lived in England for the last 7 years. I graduated from Falmouth University in Game Development (Programming) as well as a masters in Artificial Intelligence for Games. Video games have always been a passion of mine; I find it fascinating how one can create unthinkable worlds with powerful stories. I always had a great interest in coding games, because it allows me to build from the ground up, which pushed me to learn the necessary skills at Falmouth University and pursue it professionally.

  • Highly skilled in Unity’s UI System, NavMesh agents, Physics and Animator

  • Proficient in C#

  • Experienced in Unreal Engine 4 Blueprints

  • Strong knowledge of HTML, Python and C++

Swing Hero

Poly Fruit Studios

Swing Hero is a hyper casual mobile game where you swing around buildings and rooftops dodging enemies, collecting coins and painting surfaces while trying to get as far as possible, I helped in this project by  collecting data that would help our designers identify issues with gameplay as well as useful data so we could improve the players experience.

Maestro

Ninth Orbit

Maestro is a top down adventure shooter with rhythmic combat made by Ninth Orbit, you are a bard commanded by the gods to find the instruments of the land and defeat evil, In this game I worked as an AI programmer, I coded all of the enemies behaviours as well as their animations, I also implemented the art assets that where acquired from the unity asset store.

On top of that, as we where a small team I also helped with the design of the game and the organization of our team.

Heart Breaker

Heart Breaker Studios

Heart Breaker is a wave based FPS, your inside a spy who has been genetically engineered, your mission: to cause as much pain as you can so the interrogation succeeds.
As the lead programmer of this project I managed the programming tasks for my fellow programmer, while I made him focus on Gameplay, I decided to focus on  a flocking behaviour for the AI and making a Wave system. I also programmed the Hearts AI which is the Boss of the game which has different attack patterns.

BattleTail

NapTime Studios

BattleTail is a game that was created by NapTime Studios, BattleTail is a couch Co-Op where you challenge your friends to some friendly jousting, I was the only programmer of the team so I was tasked with programming all of the mechanics as well as all the systems.

Get in Touch

+4407548781036

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